Ludum Dare 31 is a GO!

The theme this year is “Entire Game on One Screen.”

Gotta keep it interesting, don’t they?

I wanna come up with something that’s not simply on one screen to be on one screen, but something that makes sense/thrives because its on one screen. Here are some of my concepts/ideas:

– A game mechanic involving a magnifying glass
– Claustrophobia as a game mechanic
– A polymorphic game mechanic (i.e. level parts rearrange themselves to make new levels)
– A game mechanic where you have to delegate/prioritize screen space to different elements/tasks

Well, let’s see what I can come up with…

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