Monthly Archives: November 2014

ECS Quest: Part 2

(Please excuse the poor code formatting; WordPress acts a little funny about spacing.) Last time, I gave a brief, non-exhaustive intro on what an ECS was, and also talked a little bit about pros and cons. One thing I didn’t

Posted in Uncategorized

ECS Quest: Part 1

OK, so here I am again! Time to give some details on what I’ve been up to. Lately, I’ve been working with pure Haxe and OpenFL to make an Entity Component System for game development purposes. In a nutshell, ECS

Posted in Uncategorized

Gearing Up

First off, I’m not sure what happened with my last post and its blank-edyness. Sorry. So I’ve been relatively quiet lately. I started my new full-time programming job roughly six months ago (I can’t remember if I posted about this

Posted in Uncategorized