GDE

In my quest to better understand the inner workings of games and how to construct them, the Game Design Elements series began. Though game design can be a bit of a science and an art, I’ve been trying to pick apart and learn about the “science”-side of game design and even how it potentially helps and unifies on the art side of things.

So below, you will see some of my personal observations; it’s your choice on whether you put much stock in them or not. However, I do believe I have made some interesting “discoveries” in a sense, and I hope you might find some of it useful as well. After all, that’s why I’m sharing. 🙂

So enjoy!

Table of Contents

#1: Timing Skills
#2: Positioning
#3: Your Game’s Pulse
#4: Variation – Basic Concepts
#5: The End-goal

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