Monthly Archives: December 2013

Photon’s “Steps” for Beginning Game Devs

Well… I’ve been at this whole game design thing for over a year now. Its still definitely a work-in-progress, but I’ve been trying! Having been at it for awhile and watching other game designers, I decided I wanted to share

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Game Design Elements #5: The End-goal

Let’s face it: a game is pretty pointless if you don’t have some sort of goal for the player to strive for. But let’s face it (again): do you have any idea how easy it is to neglect this? If one

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Looking Ahead…

So now that the initial game development of Ludum Dare 28 is done and over with, what lies ahead for me in the game design world? Let’s see… Back to the 30/30 ChallengeI still plan to get back to this

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“Batteries Not Included” Post-Mortem

In case you haven’t played yet: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=7658 So, my second Ludum Dare  is in the bag and in my opinion, I think it went A LOT better than last time. The game is significantly more polished and I’m very pleased with

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Batteries Not Included is Live!

Phew. Made it. Here it is: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=7658 I’ll probably update the Games page in the near future and write a post-mortem. But I’m a little worn out from doing LD alongside exams, so… maybe later. 😛 Big thanks to Max

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LD 28 Progress Update

Things are progressing nicely. The majority of robot functionality is complete except for some specific field object interactions. Battery management is up and running too. Things are going pretty smoothly! Below is a screenshot of what is currently level 3

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Early Prototype of LD Entry

http://www.stencyl.com/game/play/23122 Pretty basic and maybe a little quirky, but it can at least give you a little idea of what’s going on.

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