Monthly Archives: November 2013

Making a Pictorial Life Count

Some games that have life counts just take the multiplier approach: “life x 3” displayed on the HUD. On the other hand, some games like to represent lives remaining as a quantity of pictures on the screen. If you have four

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Stencyl For Noobs : Intermediate Boolean (True/False) Logic

This is a “Stencyl For Noobs” guide! This is meant to be a good, concise guide for the beginner or a refresher for the more experienced. Intermediate Boolean (True/False) Logic What we’re learning: More complicated decision making; the idea of priority and

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Guess What? Dilemma!

I’m just gonna be honest: my responsibilities lately have kept me busy. The last week of November looks especially full. So what am I saying? I’m debating on what to do about my “one game a month” thing for November.

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“Just Desserts” : Little Big Cube

For awhile now, I’ve wanted to do something to highlight different games I’ve come across. Game design can be challenging and rough; often the work can be large with a payoff that is small. Even if you bring something above par to

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“Photon used Slash Attack on Scope!”

Well, we’re about half-way through November, so it may be time to start more seriously considering the scope of my current project if I haven’t already. I did some planning mixed with charging headlong into the thick of it, and

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Of Battle and Balance

So my fellow game devs (and anyone else who’s reading), have you ever tried to balance a strategy game with multiple equips? Aye. I knew it was going to be something, and that’s why I was fighting with myself in

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FAQ: How Do I Handle an Actor Death Animation/Sequence?

This seems to come up with some frequency on the Stencyl forums. The first assumption that is typically made is to make this “death” code a part of the player actor or whichever actor is being killed. Sometimes this can

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Get Ready to Duel!

OK, I’m a little pumped about getting back into my Python programming and gaming. Therefore, you get another quick update! So in short, I have basic defensive and offensive stats up and running, as well as a special “Duel” class

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New Starts, Ideas, and Bugs!

Well, my last attempt to get a game going was for the November MiniLD. It failed; I tried to go back to Stencyl for one more “quick hacked-together game”, but it quickly lost my attention. Not manipulating the underlying code…

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FAQ: Why Don’t My Scenes/Tiles Display Correctly?

1.) Check that all your tile dimensions match up First, make sure when you import the tile image sheet into Stencyl that you set the dimensions accordingly. Then, when you create a new scene, make sure the scene tile dimensions

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