Blog Archives

New project, Code 9, on Steam Greenlight!

Wanted to let all of you who still visit this website know that I have a new project up on Steam Greenlight! Any upvotes you’d be willing to send my way would be much appreciated! Steam Greenlight :

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I’ve moved!

Its been awhile. My game development journey continues, but on a different site: The Gaming Observatory A lot has changed since I originally started this site. I’m now a solo indie developer trying to get his first commercial game out

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The Bane of Over-Engineering

About a week after LD32 I decided to step back from the engine/gamedev for a week or so. It had really been something I’d been vacillating over and with the extra elbow room the early #1GAM entry had given me

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What’s this? Ludum Dare 32!

It has been a bit of a challenging month. Yet somehow I found the motivation to power through Ludum Dare 32 and make a new game: Turbo Moon Hero! This was a throwback in the fact that I actually used Stencyl

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March 1GAM Entry!

As I continue to smash away slowly but surely at my Haxe skills and code, here comes my simple but perhaps best polished (relatively, mind you) entry so far called Pogo Joe: With each iteration the vision of where

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One Size Rarely Fits All

Ah, the entity-component system. It was like (supposedly) finding the silver bullet I’d been dreaming about with programming in a way. It was a system designed in such a way as to throw off the shackles of multiple inheritance pitfalls and

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1GAM Update 3/15/15

Hey all. What can I say? Basecode, basecode, basecode… I spent pretty much the first half of the month working on ironing out what I’d taken away from the first two months. Now I’m stuck on what is probably one

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Are Traditional RPG Systems Critically Flawed?

RPG’s have certainly bled into all manner of game genres over the last decade and it has produced some interesting results. Whether it be completing an arena challenge or finishing a race, its not surprising to see these events tagged

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Game #2 Complete!

Well, it didn’t turn out as splendidly as I had originally envisioned, but I’m still in the fight. For those interested in my simplistic game for this month’s #1GAM: Seriously, I’m still pretty happy though. If its taken me

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ECS: One for All

These last two months of effort for #1GAM have ultimately ended up being a lot of basecode building, but boy I’d like to think it is going to help in the long run. I’m already looking to put out another pretty

Posted in ECS, Game Dev