Blog Archives

Making a Pictorial Life Count

Some games that have life counts just take the multiplier approach: “life x 3” displayed on the HUD. On the other hand, some games like to represent lives remaining as a quantity of pictures on the screen. If you have four

Posted in Stencyl

Stencyl For Noobs : Intermediate Boolean (True/False) Logic

This is a “Stencyl For Noobs” guide! This is meant to be a good, concise guide for the beginner or a refresher for the more experienced. Intermediate Boolean (True/False) Logic What we’re learning: More complicated decision making; the idea of priority and

Posted in Stencyl

FAQ: Why Does my Actor Stick to Walls?

Short answer: probably because your actor has friction set to something above 0. Go to the physics tab of your actor, look under material, and there you can set your actor’s friction to 0. Detailed answer: if we are talking

Posted in Collisions, FAQ, General Physics, Stencyl

Stencyl For Noobs : Animation Handling Basics

This is a “Stencyl For Noobs” guide! This is meant to be a good, concise guide for the beginner or a refresher for the more experienced. Animation Handling Basics What we’re learning: The workings of animations and the basic concepts of managing

Posted in Animations, Stencyl

FAQ: How Do I Detect When A Collision Has Ended?

In Stencyl, detecting when a collision occured is handled through the collision event/detector. However, there is no such events for when collisions are NOT occuring. Thus the question comes up somewhat frequently as to how one detects when a collision is

Posted in Collisions, FAQ, Stencyl

Stencyl for Noobs : Timed Events

WARNING: This article was written for Stencyl 2.x. With the release of Stencyl 3.0, some of this information may be outdated. An update to this article may come in the near future. This is a “Stencyl For Noobs” guide! This is

Posted in Stencyl, Timed Events

Basic Grid-Based Movement

So, you want to make your player walk around based on a grid, do you? Oh boy, that seems pretty hairy and scary, doesn’t it? It wouldn’t be so bad if you just had them jump from space to space

Posted in Movement, Stencyl