Blog Archives

Stencyl for Noobs : Timed Events

WARNING: This article was written for Stencyl 2.x. With the release of Stencyl 3.0, some of this information may be outdated. An update to this article may come in the near future. This is a “Stencyl For Noobs” guide! This is

Posted in Stencyl, Timed Events

The “Do After” Dilemma : Building Your Own Time Tracking Mechanic

What’s wrong with this logic? Looks simple enough, doesn’t it? Imagine a hypothetical situation where you have some sort of player actor who can do something like curl up into a spiked ball and attack. Accordingly, we want the actor to

Posted in Stencyl, Timed Events