Monthly Archives: August 2013

LD #27: Solarions!

OK, its a little late, but at least I wasn’t late making the LD deadline! In other words, I did it! Finally finished something for LD this time! So here is my LD27 entry, Solarions: I plan on writing a

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Game Design Elements #1: Timing Skills

So I was thinking about how games are made. When you make a game, your perspective can be so much different than the person who is actually going to play the game. Its inevitable. So when you look at a level and

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LD #27: Codename “Solarions”

First off, it occured to me that not all of you may not know what Ludum Dare is… That aside, I’m about 24 hours in and I have my work-in-progress Solarions. Essentially, you go to a planetoid that has

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LD #27: 10 Seconds

So rather last minute, I decided I wanted to try my hand at LD #27. Not the first time I’ve said I wanted to do it, and probably not the last. Will I finish? Will I even start a game

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GALAGA and the Allure of Power

Well, I’m on vacation right now, and there’s an arcade with GALAGA in it. One of my favorite classic arcade games, for your information. So naturally, I was going to sink some quarters into this old machine. So I’m playing

Posted in Design

FAQ: Why Does my Actor Stick to Walls?

Short answer: probably because your actor has friction set to something above 0. Go to the physics tab of your actor, look under material, and there you can set your actor’s friction to 0. Detailed answer: if we are talking

Posted in Collisions, FAQ, General Physics, Stencyl

Stencyl For Noobs : Animation Handling Basics

This is a “Stencyl For Noobs” guide! This is meant to be a good, concise guide for the beginner or a refresher for the more experienced. Animation Handling Basics What we’re learning: The workings of animations and the basic concepts of managing

Posted in Animations, Stencyl

Photon’s Update 08/14/2013

Hello all you people out there you actually know I exist. Kudos to you… for I still do, indeed, exist. So… how’s everyone doing? All right, all right… on to business then. It occured to me that despite the fact

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FAQ: How Do I Detect When A Collision Has Ended?

In Stencyl, detecting when a collision occured is handled through the collision event/detector. However, there is no such events for when collisions are NOT occuring. Thus the question comes up somewhat frequently as to how one detects when a collision is

Posted in Collisions, FAQ, Stencyl

Stencyl for Noobs : Timed Events

WARNING: This article was written for Stencyl 2.x. With the release of Stencyl 3.0, some of this information may be outdated. An update to this article may come in the near future. This is a “Stencyl For Noobs” guide! This is

Posted in Stencyl, Timed Events