Blog Archives

New project, Code 9, on Steam Greenlight!

Wanted to let all of you who still visit this website know that I have a new project up on Steam Greenlight! Any upvotes you’d be willing to send my way would be much appreciated! Steam Greenlight : http://steamcommunity.com/sharedfiles/filedetails/?id=880851449

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I’ve moved!

Its been awhile. My game development journey continues, but on a different site: The Gaming Observatory A lot has changed since I originally started this site. I’m now a solo indie developer trying to get his first commercial game out

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The Bane of Over-Engineering

About a week after LD32 I decided to step back from the engine/gamedev for a week or so. It had really been something I’d been vacillating over and with the extra elbow room the early #1GAM entry had given me

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What’s this? Ludum Dare 32!

It has been a bit of a challenging month. Yet somehow I found the motivation to power through Ludum Dare 32 and make a new game: Turbo Moon Hero! This was a throwback in the fact that I actually used Stencyl

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March 1GAM Entry!

As I continue to smash away slowly but surely at my Haxe skills and code, here comes my simple but perhaps best polished (relatively, mind you) entry so far called Pogo Joe: https://www.dropbox.com/s/p8187hlqgdek2zh/Pogo%20Joe.zip?dl=0 With each iteration the vision of where

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One Size Rarely Fits All

Ah, the entity-component system. It was like (supposedly) finding the silver bullet I’d been dreaming about with programming in a way. It was a system designed in such a way as to throw off the shackles of multiple inheritance pitfalls and

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1GAM Update 3/15/15

Hey all. What can I say? Basecode, basecode, basecode… I spent pretty much the first half of the month working on ironing out what I’d taken away from the first two months. Now I’m stuck on what is probably one

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