Monthly Archives: July 2013

Boss Rooms?

I was thinking about an interesting gameplay mechanic: what if there was a game that had no boss rooms? OK, don’t get smart with me; there would still be bosses themselves. Just no traditional boss rooms. You could enter a

Posted in Design

Flash Game R&A : MoneySeize

READ: Check the R&A homepage for an explanation of the various ranking categories. * * * * * PLAY: MoneySeize is a game about a noble gentlemen, collecting coins so that he can build a really, really┬átall tower… the

Posted in Uncategorized

Basic Grid-Based Movement

So, you want to make your player walk around based on a grid, do you? Oh boy, that seems pretty hairy and scary, doesn’t it? It wouldn’t be so bad if you just had them jump from space to space

Posted in Movement, Stencyl

Making A Mouse Object Follow A Grid

A lot of games arrange game objects in grids. In fact, if you use Stencyl, you may have already noticed tiles are placed on a grid. I probably don’t have to go into too much detail as to why this

Posted in Movement, Stencyl

Photon’s Update 07/23/13

Hey all. So, lately I’ve been in a bit of a slump with my game design stuff. In a way, it kind of pertains to what I wrote about last time. I think its possible I’ve been trying to be

Posted in Uncategorized

The Incredible Power of a Good Mistake

Sometimes I wonder why. Why can’t I get the motor running when designing a game? Why can’t I seem to motivate myself to sharpen my artistic abilities? Why? Let’s talk about art for a second. I like to sketch, or

Posted in Uncategorized

Pixel Ninja On Kongregate!

Hey everyone! Wanted to make a quick note of the fact that I have updated and polished Pixel Ninja (updates such as an in-game medal system and difficulty tweaks) and it is now up on Kongregate! Play it here:

Posted in Uncategorized

Don’t Stop

Do you ever get to like the 80% or 90% completion point on your game and then suddenly… you just feel burned out? Maybe you saved the “worst” stuff for last. Maybe you’ve grown bored for some reason. Maybe you

Posted in Uncategorized

Photon’s Update 07/04/2013

Happy 4th of July everyone! What a wonderful country we live in here in the United States! Typically when I post, I try to talk about some facet of game design… well, not today. Truth be told, I’ve had a

Posted in Stencyl