I was thinking about an interesting gameplay mechanic: what if there was a game that had no boss rooms? OK, don’t get smart with me; there would still be bosses themselves. Just no traditional boss rooms. You could enter a…
I was thinking about an interesting gameplay mechanic: what if there was a game that had no boss rooms? OK, don’t get smart with me; there would still be bosses themselves. Just no traditional boss rooms. You could enter a…
READ: Check the R&A homepage for an explanation of the various ranking categories. * * * * * PLAY: http://www.kongregate.com/games/YMM315/moneyseize MoneySeize is a game about a noble gentlemen, collecting coins so that he can build a really, really tall tower… the…
So, you want to make your player walk around based on a grid, do you? Oh boy, that seems pretty hairy and scary, doesn’t it? It wouldn’t be so bad if you just had them jump from space to space…
A lot of games arrange game objects in grids. In fact, if you use Stencyl, you may have already noticed tiles are placed on a grid. I probably don’t have to go into too much detail as to why this…
Hey all. So, lately I’ve been in a bit of a slump with my game design stuff. In a way, it kind of pertains to what I wrote about last time. I think its possible I’ve been trying to be…
Sometimes I wonder why. Why can’t I get the motor running when designing a game? Why can’t I seem to motivate myself to sharpen my artistic abilities? Why? Let’s talk about art for a second. I like to sketch, or…
Hey everyone! Wanted to make a quick note of the fact that I have updated and polished Pixel Ninja (updates such as an in-game medal system and difficulty tweaks) and it is now up on Kongregate! Play it here: http://www.kongregate.com/games/PhotonGD/pixel-ninja…
Do you ever get to like the 80% or 90% completion point on your game and then suddenly… you just feel burned out? Maybe you saved the “worst” stuff for last. Maybe you’ve grown bored for some reason. Maybe you…
Happy 4th of July everyone! What a wonderful country we live in here in the United States! Typically when I post, I try to talk about some facet of game design… well, not today. Truth be told, I’ve had a…