Blog Archives

LD October Challenge 2013: Day 9

Woohoo! I think I have the physics just about where I want them: nice and “crispy”! The only thing I might change eventually is the wall jump, as it feels a little unnatural at times. However, I don’t feel its

Posted in LD October Challenge 2013

LD October Challenge 2013: Day 2

So today, I did more brainstorming. I decided to start jotting down the different things that could have an impact on the game if they were reset. Among some of the interesting ideas: Single-use items that can be reset and used

Posted in LD October Challenge 2013

LD October Challenge 2013: Day 1

Hey everyone! So following on the tail-end of the wonderful LD27, Ludum Dare’s October Challenge is upon us (http://www.ludumdare.com/compo/2013/09/27/october-challenge-2013/)! And as some of you may know, I haven’t been that active in the game-making scene lately since Solarion’s release. I’ve

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Posted in LD October Challenge 2013