Definitely missed a couple days of updates, but I’m back. Don’t worry, I haven’t given up!
So I’m finally getting to the point where I’ve started some actual work on the game; not much, but I’ve finally pulled all the resources for my old Pixel Ninja off my old computer and onto my new computer. I did some level sketches and I’m fascinated with some of the possibilities I can implement with this “reset” function. In general, the player can put himself in positions and even let himself get trapped in pursuit of completing a level, and then hit reset to throw everything back at default. Some levels will probably be designed to make the player do just that. At the same time, as I highlighted previously in another post, the reset itself may cause the player to trap himself. Be careful!
In other news, I’m going to use some Pixel Ninja assets at least initially, but I’m debating on whether or not I’m going to just go with a whole new theme and look this time around. It’ll depend on how involved I want to get with the graphics, as I’m not terribly strong in it and I may be getting busy here soon with life. We’ll see. At any rate, I’m not losing much time even I decide to switch, since I already have some assets ready to go and drawing any new ones for this particular art style isn’t too heavily involved.
So I’m excited! Stay tuned for more updates!