LD October Challenge 2013: Day 1

Hey everyone! So following on the tail-end of the wonderful LD27, Ludum Dare’s October Challenge is upon us (http://www.ludumdare.com/compo/2013/09/27/october-challenge-2013/)! And as some of you may know, I haven’t been that active in the game-making scene lately since Solarion’s release. I’ve been around, but… as I’ve stated before, I just have not gotten the ball rolling.

But with the October Challenge and a set deadline on the horizon, I’m hoping that this is just what the doctor ordered. LD27 motivated me, so why not this? My hope is to submit another completed game to Kongregate and generate ad revenue of at least $1! Pixel Ninja didn’t quite do that well… not even half a dollar at the time of writing this. So with that in mind, I’m hoping to step up and get it going again.

I plan to blog daily about my October Challenge progress here, so pay attention! It’ll sort of be an accountability/discipline thing. I’m looking forward to it though!

I already shared one of my ideas on the LD blog (http://www.ludumdare.com/compo/2013/09/30/second-wind/), but I’m a little concerned about the size of the project in terms of getting it done in a month. But today, this new idea hit me. I would be sticking closer to some stuff I know I can get done, particularly graphically and musically (I still need to work on these skills). My idea is Pixel Ninja: Reset.

Why “Reset”, you ask? That is the main concept behind the game. PN:R would be a platformer much like Pixel Ninja, but with a more linear level structure as opposed to the survival schematic. As for the “Reset” part, that is one of your Ninja’s key abilities. At nearly any point in time when navigating a level, your player can use the Reset Code. It does pretty much what it sounds like: it resets the entire level EXCEPT for your player’s status and position. That means obstacles, enemies, hazards… nearly everything. I think this has some crazy potential to it; this could range from simple resets to restore a fallen platform to a more impactful reset that puts all doors and bridges back to their original locked/unlocked state (for better or worse). Those are just examples. Imagine the creative situations that could ensue!

So I haven’t decided yet, but I do like the idea, and its sounds feasible in the timeframe allotted. I’ll post updates in the future as I make progress. All in all, I’m excited about this challenge, and hopefully when it is all said and done I’ll have something fantastic to show off!

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Posted in LD October Challenge 2013

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