So, lately I’ve been in a bit of a slump with my game design stuff. In a way, it kind of pertains to what I wrote about last time. I think its possible I’ve been trying to be too much of a perfectionist, and I’ve just sort of been at a stand still trying to come up with the “perfect” game plan. Well, I’m sure a lot of you know how THAT goes.
Which brings me to my next point: what about G-Team? What happened to that? Its still sitting in the wings… but I have to put in on hiatus for now. I’ve discovered that that particular genre just does not appeal to me when it comes to making games, and it sort of got to the point where I figured I needed to do something different to get the ball rolling again. Something, anything… ya’ know? It just was kind of sapping the designer’s energy right out of me, because it just doesn’t feel like my kind of game. So hopefully sometime in the (near) future when I get back to it, you’ll see a release.
On the other hand, I haven’t been completely dormant. I’ve gotten back to working on my art skills. More paper and pencil right now than pixel art, but that more or less underlies good pixel art anyway. Maybe I’ll try to start posting some of that stuff soon too.
Pertaining to actual game-related progress, I started prototyping a new game today. Still trying to set up core functionality, so we’ll see if I can get it to a point where I feel I can pull it off in reasonable time (my fall is looking very busy). As well, I intend to get some more tutorial related stuff fired up again.
So hopefully I’m going to build some momentum here soon and get back on track. Slumps and stuff happen; just got topull myself out of it and keep going!